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Question by Different · Dec 27, 2012 at 06:35 PM · guiblinking

Do not delete GUI after 2nd collision

I've found a script for activating GUI on collision (link). Here's the script :

 using UnityEngine;
 using System.Collections;
 
 public class messagebox : MonoBehaviour {
 
  public Transform other;
    void OnGUI() {
         if (other) {
             float dist = Vector3.Distance(other.position, transform.position);
          if(dist < 10 ){GUI.Box (new Rect(0,0,100,100),"Well done!!");
 
 
          }
 
         }
   }
 }

But after second collision (bouncing ball) the GUI disappears. How I can make the GUI 'lock'? I should use another type of GUI (I mean, not GUI.Box or something different)? I'm trying to change bits of the text, but nothing works. Or maybe I should use GUI.Enabled?

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Answer by Dave-Carlile · Dec 27, 2012 at 06:56 PM

You need to use a separate variable to keep track of the fact that you've turned on the box.

 public class messagebox : MonoBehavior {
   bool displayBox;
 
   void Update()
   {
     // get the distance
     float d = Vector3.Distance(other.position, transform.position);
 
     // once the distance is below 10, turn on the box - it will stay on
     // until displayBox is set back to false
     if (d < 10)
       displayBox = true;
 
   }

   void OnGUI()
   {
      if (displayBox)
      {
        GUI.Box(new Rect(0, 0, 100, 100), "Well done!!");
      }
   }
 }
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avatar image Different · Dec 27, 2012 at 07:07 PM 0
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"Assets/scripts/win.cs(1,20): error CS0246: The type or namespace name `$$anonymous$$onoBehavior' could not be found. Are you missing a using directive or an assembly reference?"

I'm doing something wrong, because I suck in C#. Changing it to $$anonymous$$onoBehaviour gives me the same error.

avatar image Dave-Carlile · Dec 27, 2012 at 07:16 PM 1
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Sorry, just typed this in here and using the U.S. spelling of behavior. Just look at what the script is doing rather than copying it directly - add the necessary parts to the script you already have. That will help you understand better what it's doing anyway.

avatar image Dave-Carlile · Dec 27, 2012 at 07:18 PM 0
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I didn't include the using statements at the top. You'll need those. I'll repeat though, don't just copy & paste it - take the time to understand what it's doing.

avatar image Different · Dec 27, 2012 at 07:20 PM 0
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$$anonymous$$mkay, thanks c:

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