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Question by Shankar · May 14, 2013 at 09:41 AM · clickmouseclick

How can i control animations by using mouse click ?

Hi All,

I have three animations. i want to play one by one by using mouse click.

i wrote code like this

code:

 using UnityEngine;
 using System.Collections;

  public class guiText : MonoBehaviour {
 
 public GameObject gg;
 public GameObject gg1;
 public GameObject gg2;
 public GameObject gg3;
 public int count = 0;
 // Use this for initialization
 
 void Start () {
     
     gg.animation.Play("Des");
     //Lunch();
     
 }
 
 // Update is called once per frame
 void Update ()  {
     
 if(Input.GetButtonDown("Fire1"))
 {
 //gg1.animation.Play("Ap");
         count++;
 }
     if(count==1)
     {
         //gg1.animation["Ap"].wrapMode = WrapMode.Once;
     gg1.animation.Play("Ap");
     }
     if(count==2)
     {
     gg2.animation.Play("APP1");    
     }
     if(count==3)
     {
     gg3.animation.Play("APPS2");    
     }
     
 }

}

It is coming but i want to like ms power point ppt(ppt side type of thing) .

I want, if i click in the scene i want to play first animation once and stop. after clicking the second time mouse(left click of the mouse) i want to play second animation. like same 3 animation also.

can i get any solution. thanks ®ards Shankar

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Best Answer

Answer by shanth · May 14, 2013 at 12:34 PM

using UnityEngine; using System.Collections;

public class guiText : MonoBehaviour {

public GameObject gg; public GameObject gg1; public GameObject gg2; public GameObject gg3; public int count = 0; public bool one,two,three; // Use this for initialization

void Start () {

 gg.animation.Play("Des");
 one = true;
 two = true;
 three = true;
 //Lunch();
 

}

// Update is called once per frame void Update () {

if(Input.GetButtonDown("Fire1")) { //gg1.animation.Play("Ap"); count++; } if(count==1 && one) { one = false; //gg1.animation["Ap"].wrapMode = WrapMode.Once; gg1.animation.Play("Ap"); } if(count==2 && two) { two = false; gg2.animation.Play("APP1");
} if(count==3 && three) { three = false; gg3.animation.Play("APPS2");
}

} }

This script makes your objects to animate for only one time

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