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Question by Maria Chernykh · Apr 28, 2013 at 08:48 AM · animationmecanimmaskinganimation clip

Mecanim animation clip mask

Hello, I'm using Mecanim in Unity 4.1.2f1. I am wondering how to use body and transform masks for animation clip (not for animation layer). Can I set per-bone mask? Or it wold be overrided by bodymask all the same? I mean, for example, the situation when body mask for animation clip wold be only legs, but to choose only lower part of legs in transform mask? Thanks in advance.

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avatar image Maria Chernykh · May 13, 2013 at 02:33 PM 0
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What I need exactly is to exclude the root bone rotation from final pose calculations for several clips (not for the whole layer). Any ideas?

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Answer by TonyLi · May 13, 2013 at 03:45 PM

In the screenshot in your related question (http://answers.unity3d.com/questions/455502/using-mask-in-mecanim.html), there's a picture of a body mask with a solid circle under the feet. This is the root. If you enable all the other body parts and disable the circle, it should disable root motion. I prefer body masks to transform masks because it more clearly shows how a retargeted animation will affect an avatar.

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avatar image Maria Chernykh · May 14, 2013 at 08:21 AM 0
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Thank you very much it works!

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