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Question by ganecj · Feb 13, 2012 at 09:08 AM · physicssphereoverlap

Physics Overlap Sphere issue

Hi, I am trying to implement a sensor sort of function which does not involve colliders. Reason: I am building this plane that wants to senses bullets flying towards him. If i use colliders, the bullets will impact onto the sensor instead.

I found out about Physics.OverlapSphere and have been trying it. However, it doesnt detect anything but the 'plane'. I did not use any layer mask.

When I tried to remove the collider on the plane(remove component), i get this error! MissingComponentExeception: There is no 'collider' attached to the 'Enemy Plane' game object, but a script is trying to access it.

What gives? Does Physics.OverlapSphere require its own collider? why cant I sense other things than my own collider?

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avatar image asafsitner · Feb 13, 2012 at 02:45 PM 1
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Physics.OverlapSphere returns an array of all colliders that are inside that sphere. That means that it won't "sense" anything that doesn't have a collider.

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