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First Person Controller (Suddenly Jumping high)
I am new to Unity. I'm sorry this is probably such a silly question too. I am using the default First Person Controller. Something happened and now when I jump I seem to jump very high. I tried deleting the first person controller and resetting to the prefab and I still have this unusual super-jump thing happening.
All I have is a terrain, some trees and a waterfall. I downloaded stuff from the asset store (models). I am wondering if something that I imported is having an effect on the world?
I worked a long time on the terrain so I do not want to lose this work but I'm at a point where I can't find the problem. Nothing relevant seems to pop up from an online search here or on Google. I sure hope this is something that you can help me with.
If all else fails, am I able to import my terrain with all the meshes etc into a new scene in a new project?
Thank you for your time!
Have you checked the setting in the Character $$anonymous$$otor script on the First Person Controller?
Click on the First Person Controller in your hierarchy window.
Look in the Inspector.
Scroll down to Character $$anonymous$$otor.
Expand the Jumping.
The default values are :
Enabled : True (ticked)
Base Height : 1
Extra Height : 1
Perp Amount : 0
Steep Perp Amount : 0.5
Hmm... the default values on $$anonymous$$e seem to be: Base Height: 100 Extra Height: 150
Changing these figures to your suggested defaults almost work: I can jump normally again, almost... halfway there! :-) But it brings up 2 questions:
1) Why would my prefab defaults suddenly be 100 & 150 for these? What did I do to make these numbers so different? Was it me? haha... I'm such a noob. 2) when I jump next to a cliff, before it wouldn't let me jump more than my normal jump, but now I seem to have this super climb jump power where I can scale steep slopes effortlessly? Sound familiar?
Thanks for your help! :-) If I can just find a way to disable this slope super-jump thing, that's all I need. :-)
p.s. attached my settings. anything else look off?
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