Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MountDoomTeam · Apr 18, 2013 at 09:44 AM · 3dgeneric list4d

4d generic list array? possible? is best solution?

i just have 3 loops for x, y, z, and each loop produces 3 floating point numbers, 1,2,3...

Then i wish to find which floating point number corresponds to loop [x][y+1][z+1][2] for example.

what kind of array do i need to memorise and store these floating point numbers? ok maybe not 4d array sorry.

http://stackoverflow.com/questions/16055829/marching-cubes-efficiency-you-can-reduce-3-4rs-of-the-edge-calculations

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Apr 18, 2013 at 10:11 AM 0
Share

I don't actually get what is stored in this array? I also don't get your whole "edge" explanation.

avatar image MountDoomTeam · Apr 18, 2013 at 11:18 AM 0
Share

here is the explanation, it's a marching cubes efficiency trick. http://stackoverflow.com/questions/16055829/marching-cubes-efficiency-you-can-reduce-3-4rs-of-the-edge-calculations Thanks bunny. i have completely edited the starting question to make it clearer.

avatar image MountDoomTeam · Apr 18, 2013 at 11:45 AM 0
Share

Asking the question helped me to figure out the solution i think? if i use a 1d float array, i can access any point because

x = x

y = x*x

z=x*x*x something like that!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with fonts with ttf format 2 Answers

Guard pass throught the walls in Unity Project #1 Stealth! 1 Answer

Locking movement to one axis only (3D game) 1 Answer

{Q}How to create Swipe and Rotate Menu? -1 Answers

Jump a player to a specific Vector3 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges