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Question by NDJ23 · Jan 31, 2011 at 10:31 PM · arrayailoopcycle

Cycle Through Array of Enemies

I need some help with a script I am trying to write.

I'd like to cycle through this array of gameobjects, activating the next enemy in the array every X seconds.

The problem is this:

-for loop spawns x number of enemies after x seconds.

-player kills enemy[1]

-for loop spawns enemy[1], instead of the next enemy in the array

How do I make the loop continue through the objects, before starting back at the beginning?

var Enemies : GameObject[]; var totalEnemies : int; totalEnemies = 10; var Player : Transform;

function Spawner() {

 for(var i=0;i < totalEnemies; i++)
 {
     yield WaitForSeconds(5);
     Enemies[i].active = true;
     Enemies[i].transform.position = Player.position;
 }

}

Thanks for any input!

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avatar image Jessy · Feb 01, 2011 at 12:16 AM 1
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You didn't highlight enough code before you hit the 101010 button.

avatar image tertle · Feb 01, 2011 at 12:21 AM 0
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How are you killing an enemy?

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Best Answer

Answer by reissgrant · Feb 01, 2011 at 12:32 AM

Try this instead:

var Enemies : GameObject[]; var totalEnemies : int = 10; var Player : Transform; var currentEnemy : int = 0; var secondsPassed : float = 0;

function Update() {

 if(currentEnemy == totalEnemies){

     return;

 } else {

     if(secondsPassed > 5){

         Enemies[currentEnemy].active = true;
         Enemies[currentEnemy].transform.position = Player.position;

         secondsPassed = 0;
         currentEnemy += 1;

     } 
 } 

 secondsPassed += Time.deltaTime;

}

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avatar image NDJ23 · Feb 01, 2011 at 03:19 AM 0
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Thanks for the help reissgrant. That works perfectly, I had started experimenting with using Update as the actual loop mechanism, but couldn't figure out the counter.

Thanks again!

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