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Question by JesusChristChangedMe · Nov 11, 2010 at 05:30 PM · audioswitchcliplength

Playing a different audio clip after another has finished

Hello, I have a script that should play an audio clip after the default one is finished. I havent gotten any errors from unity and i got the script from the unity script reference. But when i try it in my game it doesnt play the second clip. Here is my script.

var otherClip: AudioClip; function Update () { audio.Play();

yield WaitForSeconds (audio.clip.length);

audio.clip = otherClip; audio.Play();

}

Thanks for any help!

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Answer by Jesus_Freak · Nov 11, 2010 at 05:40 PM

var otherClip: AudioClip; var playNow = false;

yield WaitForSeconds (audio.clip.length); playNow = true;

function Update () {

if(playNow) { // Assign the other clip and play it audio.clip = otherClip; audio.Play(); playNow = false; }

}

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