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How do you make a HUD Interface that expands with resolution (Game Border/GUI)
I've been trying my best with fail. I created a game 'border' in photoshop, (Aka: HUD). I then created a GuiTexture in Unity, and applied my file to it.
But when it actually shows in game, the resolution is bad (Even though I sized it to my screen), and it looks.. bad. Is there a way designers create their HUDS? I imagine my game won't be played on the same resolution for every computer. Do I need to make a single border/HUD for every resolution and just apply it to a GUITexture?
Answer by meat5000 · Nov 21, 2013 at 12:10 PM
Don't size it will pixel width etc and offsets.
Use scale and transform between 0 and 1. This will keep it relative.
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