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Question by oooooooooott · May 12, 2013 at 04:16 AM · networkingserverlan

Server controlling Client- No errors in Console- LAN

Hey, well, I was trying to incorporate multiplayer into my game, but when I did, the client camera becomes attached to the server camera whenever I try to move. Since I cannot pinpoint the difficulties to a single script, and there are no console errors whatsoever when I connect with the client, but no matter if I host it from the editor or the compiled game, the client will share everything with the server, and not be able to move independently. I will post the link to the scene here: http://www.mediafire.com/?0n55loeeyb2l8he And here is the link to the assets: http://www.mediafire.com/?r1748u3buuc00ug

I really hope somebody will help me out on this...

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avatar image ExTheSea · May 12, 2013 at 10:01 AM 0
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Did you use networkView.is$$anonymous$$ine to disable Cameras, Scripts,.. when the network is initialized?

http://docs.unity3d.com/Documentation/ScriptReference/NetworkView-is$$anonymous$$ine.html

avatar image oooooooooott · May 12, 2013 at 06:08 PM 0
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Well, yes, I did, and you can just download the scene to check it out for yourself. XP I really don't know the problem.

avatar image ExTheSea · May 12, 2013 at 06:22 PM 0
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You only uploaded the .unity scene file. You can't open it without having the project. You should export your scene and all the related assets as unitypackage.

avatar image oooooooooott · May 12, 2013 at 06:41 PM 0
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Lol... Good point. One sec

avatar image ExTheSea · May 12, 2013 at 07:36 PM 0
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Could you please pack it as a Unity package? You can do that by clicking on Asset --> Export Package... Then you select the Scene and all related assets so that it won't completly break when someone tries it. This way it will be much easier for me to test.

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