- Home /
Unity 3d C# Draw Circle and Detection
I want to draw a flat circle and when a character controller steps inside that circle I want to create a debug.log saying "you are in the circle" while the character controller is inside the circle. So first thing is I would need to do is draw the circle and then give it a way to detect the character controller. However I'm not sure how to do either. I think for the circle I would need to draw a flat circular collider but I'm not positive. Do you guys have any suggestions on how to do this?
Your answer
Follow this Question
Related Questions
C# Collision Detection Help 0 Answers
C# How to Detect Edges of a Collider 0 Answers
C# GameObject is not detecting collision with Character Controller 2 Answers
How to check if an object is colliding with another from another script ? 1 Answer
How to check if string array contains duplicates C# 1 Answer