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Question by otaku44 · Jun 25, 2013 at 03:57 PM · animationstoprewind

Trouble with animation Rewind/stop

Hi, im having trouble with the animation rewind/ stop function.

I basically want the animation, once clicked to play to the end of its cycle(frame 60), then to revert back the beginning (frame 1). Ive changed the wrap mode from once to ping pong, which gets it animating the way I want it to, but it wont stop.

Thanks in advance Mark.

using UnityEngine; using System.Collections;

public class TP_Attack : MonoBehaviour {

 public int Counter = 1;
 
  void Update (){
     
     if (Input.GetKeyDown(KeyCode.Mouse0))
     {
         if (Counter == 1) {
             
         animation.CrossFade("Attack1");
             Counter = 2;
         }
         
      if (Counter == 2) {
             
         animation.Rewind("Attack1");
                 Counter = 1;
             
         }
         
         
     }
     
     
         
 }
 
 

},Hi, I need help regarding the animation rewinding/stop function.

I basically want to play an animation when I click on the mouse, once it hits the end of its cycle (frame 60), for it to revert back and play the animation in reverse (frame 1).

If I change the Wrap Mode to ping pong, it plays it correctly, but it wont stop.

Thanks in Advance Mark.

Here is my code:

using UnityEngine; using System.Collections;

public class TP_Attack : MonoBehaviour {

 public int Counter = 1;
 
  void Update (){
     
     if (Input.GetKeyDown(KeyCode.Mouse0))
     {
         if (Counter == 1) {
             
         animation.CrossFade("Attack1");
             Counter = 2;
         }
         
      if (Counter == 2) {
             
         animation.Rewind("Attack1");
             Counter = 1;    
             
         }
         
         
     }
     
     
         
 }
 
 

}

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