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WebGL set up server to receive messages from android app
You might know that it is possible to run a server in your unity game with the line "NetworkServer.Listen(25000);" and a client in an android app that can send messages to the server. Is there a way to get a server running in an WebGL build. What I am trying to do is to move around an object using an app on my smartphone. It works already in the editor, but I don't how I could connect the client to a WebGL build.
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