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Question by jcrockett · Jan 31, 2011 at 01:41 PM · texturegrid

How to add a grid to an image?

Hello, I am using the UnityPro/iPhonePro trial version. Making a card game in 2D, I have a large image containing the 52 playing cards. I've imported it as an asset, but now I don't know how to proceed.

Is this done via script? I'm reading this, and I think it's what I want to do.

http://forum.unity3d.com/threads/3712-Bringing-2D-images-into-the-scene?p=27485&viewfull=1#post27485

Thanks!

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avatar image Fattie · Dec 07, 2012 at 01:38 PM 0
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just FTR - if you're an absolute beginner just grab something like 2DToolkit to do any such 2D jobs. It is absolutely simple - just drag in the PNGs. Hope it helps

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Answer by DaveA · Jan 31, 2011 at 05:27 PM

Sound like a job for UV mapping. You could do this with a modeller (I like Blender cuz it's free). You could do this with a script as well, see example here: http://unity3d.com/support/documentation/ScriptReference/Mesh-uv.html

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avatar image jcrockett · Feb 01, 2011 at 12:07 AM 0
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I'm not sure how to apply it.

avatar image DaveA · Feb 01, 2011 at 12:16 AM 0
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Well, apply what? If you generate UV's like you see in that link (with the math appropriate for your image, of course), you set that to the mesh. Ah, perhaps this: You'll want one mesh per card, and each of those meshes will use the same texture, but different uv's.

If you were doing this with a modeller like Blender or whatever, you'd make 52 different quads and the same texture, with different UV maps. Want a link to a good Blender UV tutorial?

avatar image jcrockett · Feb 06, 2011 at 06:21 PM 0
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Yes, please....

avatar image DaveA · Feb 22, 2011 at 02:57 AM 0
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http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_$$anonymous$$ap_Basics http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping

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