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Question by abalta · Oct 17, 2014 at 11:32 PM · spriteruntimespeedfallingincrease

Increase sprite falling speed

I have 2d prefab falling down with gravity. I want to increase falling speed of them randomly in runtime.

How can I do this in correct way? Changing Gravity Scale in runtime does make sense?

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avatar image MrSoad · Oct 18, 2014 at 12:21 AM 0
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If you want them all to be falling at the same random speed then yes change your Gravity Scale at runtime. If you want them all to fall at different random speeds then disable gravity on the rigidbodys, then apply your own random gravity to each one ins$$anonymous$$d.

avatar image abalta · Oct 19, 2014 at 12:59 PM 0
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Thanks $$anonymous$$rSoad, I want to use first one of you are saying. This is works, I expected.

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Answer by BobTheZealot · Oct 18, 2014 at 12:46 AM

Add a script to the prefab. I'm using C#. Script.cs: gameObject.transform.position.y-=Random.Range(minspeed,maxspeed);

gameObject.transform.position.y accesses the prefab's y position, and decrease it randomly in a predefined range using Random.Range(minspeed,maxspeed);

The minimum speed and maximum speeds are both floats, so you have to add the letter F after the value.

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