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Question by Jean-Fabre · Aug 26, 2010 at 10:39 AM · windowsjoystick

joystick plug/unplug during runtime on windows doesn't refresh

Hi,

On Windows, the joystick detection seems to be done only when the application starts, and then never gets refreshed or updated as joysticks are plugged or unplugged. This does work very well on mac tho, so I wonder if this if there is a work around or if this is a bug and I should file it if not already?

When I inspect Windows settings, Windows properly refreshes the list of plugged joysticks as I plug unplug. So I guess the problem is on Unity sides isn't it?

This is also happening during authoring.

Jean,

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avatar image jorrit5477 · Feb 17, 2011 at 09:34 AM 0
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Has a bug report already been filed on this issue?

avatar image Alakanu · Nov 19, 2015 at 10:01 AM 0
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Is this issue solved now? I'd love to know!

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Answer by jorrit5477 · Feb 18, 2011 at 08:27 AM

I have submitted this as a bug, but it can't be fixed. On Windows DirectInput, the underlying input API used for handling input, doesn't allow Unity to query for input devices at any time.

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Answer by Jean-Fabre · Jan 06, 2012 at 03:54 AM

  1. apparently has this now covered

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