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Question by hawken-2 · Jul 14, 2011 at 09:06 AM · guitextureitween

iTween RotateTo ... works on GuiTexture?

following code has no effect.

 var shine1 : GameObject; //GUITexture dumped in here
 function myFunc(){
 iTween.RotateTo(shine1,{"rotation":Vector3(0,0,45),"time":0,"delay":0});
 }

iTween is great, but heavily un-documented.

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Answer by Eric5h5 · Jul 14, 2011 at 09:18 AM

GUITextures can't be rotated.

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avatar image biohazard · Jul 14, 2011 at 09:19 AM 0
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Wrong. i've seen a snippet of code somewhere on UA which creates a rotatable GUI Component

avatar image Eric5h5 · Jul 14, 2011 at 09:23 AM 0
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@biohazard: (Need an eye-rolling emoticon here.) I'm not wrong. GUITextures cannot be rotated, period. You've never seen any code anywhere which rotates GUITextures, because they simply don't have that capability.

avatar image biohazard · Jul 14, 2011 at 11:18 AM 0
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whatever, mr. perfect.

avatar image save · Jul 14, 2011 at 11:52 AM 0
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You do realize pissing off gurus will complicate future learning abilities, right? ;-)

avatar image biohazard · Jul 14, 2011 at 12:59 PM 0
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well, i DO realize this guy is nowhere close to being a guru. he's more of a smartass mouthwhore pretending to know everything

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Answer by Koekepan · Jul 14, 2011 at 12:34 PM

I used something like this to rotate the buttons on my level editor GUI menu thingy:

 var btnTexture : Texture;
 var rotation = 45;
 var matrixBackup:Matrix4x4  = GUI.matrix;
 GUIUtility.RotateAroundPivot(rotation, Vector2(25, 25));
 GUI.Label(0, 0, 50,50),btnTexture);
 GUI.matrix = matrixBackup;
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