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This question was closed May 10, 2013 at 12:54 PM by Fattie for the following reason:

Question is off-topic or not relevant

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0
Question by TheRichardGamer · May 10, 2013 at 11:34 AM · animationvariable

How can I increase the value of a variable?

Hi, I am trying to make a quicktime event thing when I enter a trigger the E key pops up, and you must press the E key 30 times and then a animation will play. How can I accomplish this? I've tried, but it didn't work. The variable Presses dosen't want to increase.

Here's my script:

 var Ekey : GUITexture;
 var Cube : GameObject;
 var Presses = 00.0;
 var MaxPresses = 30.0;
 
 
 
 
 
 function OnTriggerEnter () {
   Ekey.enabled = true;
  if(Input.GetButtonDown("E")){
  
      if(Presses < MaxPresses){
    Ekey.animation.Play();
    Presses += 1;
    
    if(Presses > MaxPresses){
     Ekey.enabled = false;
     Cube.animation.Play();
    
    
    
       }
    
         }
         
         
        
     }
 
 }
 
 
 
 function OnTriggerExit () {
  if(Presses < 30){
  Presses = 0;
  Ekey.enabled = false;
  }
  else
  
  
  if(Presses == 30){
 
    Presses = 30;
    Ekey.enabled = false;
 
    }
 }
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Answer by ByteSheep · May 10, 2013 at 11:38 AM

OnTriggerEnter only gets called once, if you want the function to be called every frame that the collider is within the trigger then you can use OnTriggerStay() instead.

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avatar image smirlianos · May 10, 2013 at 12:02 PM 0
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And you can also change Presses += 1; to Presses ++;

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