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Question by nypraise · May 09, 2013 at 05:48 PM · playerstartfirst-person-controllerdownfalls

Why do my player fall down in to the ground when I start the game?

Every time I start the game, the player falls just a little down and down in to the ground. Why is that? How can I prevent it?

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avatar image SLIMEBASS · May 09, 2013 at 05:52 PM 0
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Is it a imported model or is it a standard model from Unity?

avatar image robertbu · May 09, 2013 at 05:52 PM 0
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Check to make sure the collider for your character is sized right (i.e. at or slightly bigger than your visible character).

avatar image nypraise · May 09, 2013 at 05:56 PM 0
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@robertbu Yeah, that was the problem. See comment on @oliver-jones answer. :)

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Answer by oliver-jones · May 09, 2013 at 05:50 PM

There are a few possible reasons:

1) Your character/player does not have a collider on it.

2) Your ground does not have a collider.

If your ground is a map you made yourself, then you will need to turn on Colliders within the model settings (Click on your model within the project, and in the inspector, apply collisions.

Also, make sure all the colliders are no a trigger (if you click on a collider object, within the inspector, make sure Is Trigger is OFF)

See if that works.

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avatar image nypraise · May 09, 2013 at 05:55 PM 0
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Ahh! Yeah, the graphics was bigger than the collider on the player. I made the collider align with the graphics and all good. :) Thanks.

avatar image QQQ_QQQ · Oct 08, 2019 at 12:29 PM 0
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Hi I have colliders set but I need "Is trigger" because i would like to use detection of collisions.

private void OnCollisionEnter(Collision collision) { if (gameObject.CompareTag("Obstacle")) { gameOver = true;

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