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Question by teaseme · Aug 19, 2012 at 04:22 AM · optimizationmemoryskyboxquality

Quality level and cubemaps

I'm using multiple quality levels in my game with different texture qualities. It resizes all textures except the ones that are used in skyboxes. Is there any way to resize skybox (reflection) textures according to the quality level ?

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Answer by ScroodgeM · Aug 19, 2012 at 06:21 AM

skybox is just a material attached to camera or scene in render settings. it uses textures as well. so you should adjust textures to be resizable.

cubemap, used for reflections, have it's own setting to be resizable.

resizing of textures based on quality levels uses mipmaps (decreased copy of textures).

so, enable mipmaps to let textures be resized. set this option in cubemap settings or in texture settings. depends on what you are asking for.

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avatar image teaseme · Aug 19, 2012 at 01:08 PM 0
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mip maps are enabled but still no effect

avatar image ScroodgeM · Aug 19, 2012 at 01:12 PM 0
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r u talking about cubemap or skybox?

avatar image teaseme · Aug 19, 2012 at 01:57 PM 0
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I have texture 2d with "Texture type = Reflection". $$anonymous$$apping is Cylindrical. I use it in my main camera skybox component as "Custom skybox". $$anonymous$$ipmapping is enabled in texture import settings.

avatar image ScroodgeM · Aug 20, 2012 at 10:32 PM 0
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you are right. looks like reflection cubemaps are not affected by quality levels...

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