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Question by fresair · May 09, 2013 at 04:43 PM · inspectorassetbundleserialization

How to move value in the inspector to script in the assetbundle

When c# script is attached to gameobject, some public value is set in the inspector and is easy to use. Now I want the script loaded with assetbundle, so when later attach to gameobject, there is no preset value in the inspector. Is there any way to move value between these two different way in using script?

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