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Question by
Paulius-Liekis · May 09, 2013 at 04:16 PM ·
animationimportmecanim
Fix animation start-end times from script
It looks like Unity 4.0 imports animation from first to last frame and ignores scene time (Unity 3.5 used to take scene time values from fbx, IIRC). Is there a way to fix that from user's scripts, i.e. to get the scene time or address the issue in some other automated way?
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