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Question by youngapprentice · Apr 26, 2013 at 12:40 AM · javascriptparticleslegacy

Switch Out Particle Systems

Hi, all!

Working with the Legacy Particle Systems, is there a way I can switch out different particle systems on one object? The reason I ask this is because Legacy systems are broken up into 3 parts. Plus, I can't save JUST a particle system as a prefab.

Really, I just want to change the particle Animators, but that isn't working either.

Any tips?

Thanks! - YA

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avatar image youngapprentice · Apr 26, 2013 at 11:03 AM 0
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Tried this to no avail:

 #pragma strict
 @HideInInspector
 var myPar : ParticleAnimator;
 
 var anim1 : Transform;
 var anim2 : Transform;
 var anim3 : Transform;
 var anim4 : Transform;
 
 @HideInInspector
 var par1 : ParticleAnimator;
 @HideInInspector
 var par2 : ParticleAnimator;
 @HideInInspector
 var par3 : ParticleAnimator;
 @HideInInspector
 var par4 : ParticleAnimator;
 function Start () {
 
     myPar = GetComponent( ParticleAnimator );
     
     par1 = anim1.GetComponent( ParticleAnimator );
     par2 = anim2.GetComponent( ParticleAnimator );
     par3 = anim3.GetComponent( ParticleAnimator );
     par4 = anim4.GetComponent( ParticleAnimator );
     
     myPar = par4;
 
 }

Where the anim_x's are the prefabs.

avatar image youngapprentice · Apr 27, 2013 at 03:16 AM 0
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I just don't understand how I could switch out one part of a Legacy system with another

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Answer by Negagames · Apr 27, 2013 at 03:23 AM

You never specified if you wanted it to "lerp" into the next legacy particle system. But if you just want it to switch, simply attach your particle systems to empty gameOjbects THEN save them as prefabs and use

 var particle1 : Transform;
 var particle2 : Transform;
 Destroy(particle1);
 var nextParticle : Transform = Instantiate(particle2, transform.position, Quaternion.identity);
 nextParticle.parent = transform;

to add in the next particle system and make it a child object.

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avatar image youngapprentice · Apr 27, 2013 at 03:36 AM 0
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Seems straightforward. Thanks for the advice! I was trying to switch out components when the real strategy is to switch out entire objects. thanks for the help! - YA

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