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Question by Rithy · Dec 28, 2011 at 05:25 AM · javascriptrotatedevicedetectsensor

How to detect iPhone sensor with unity javascript

Hi, Anybody know how to detect iPhone sensor with javascript?? I want to make a simple car racing game and turn the car left or right via device rotate.. can anyone give me a script or suggestion??? sorry for my poor English... :) Thank anyway

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avatar image fani · Dec 28, 2011 at 11:45 AM 0
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Input.acceleration

var moveSpeed:float = 1.0;

function Update ()

{ var dir: Vector3 = Vector3.zero; dir.y = Input.acceleration.y; dir.z = Input.acceleration.x;

 if (dir.sqr$$anonymous$$agnitude >1)
     dir.Normalize();

 dir *= Time.deltaTime;

 transform.Translate(dir * moveSpeed);

}

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Answer by mesho · Dec 28, 2011 at 02:43 PM

try something like that :

var moveFactor : float = -Input.acceleration.y;

function Update (){

if ( moveFactor>0) {

transform.rotation.eulerAngles.y=-90;

do something;

}else if (moveFactor<0){

transform.rotation.eulerAngles.y=90;

do something;

}else{

do something;

}

}

i use something like that on several iOS & Android games & it works great for me

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Answer by GameFreak · Dec 28, 2011 at 10:21 AM

All I can tell you is AccelerationEvent.deltaTime This will tell you the time since the last acceleration Lat measured acceleration - Input.acceleration

Heres an example from unity reference

 // Move object using accelerometer

var speed = 10.0;

function Update () { var dir : Vector3 = Vector3.zero;

// we assume that device is held parallel to the ground // and Home button is in the right hand

// remap device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane // 2) rotated 90 degrees around Y axis dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x;

// clamp acceleration vector to unit sphere if (dir.sqrMagnitude > 1) dir.Normalize();

// Make it move 10 meters per second instead of 10 meters per frame... dir *= Time.deltaTime;

// Move object transform.Translate (dir * speed); }

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Answer by Rithy · Dec 29, 2011 at 09:29 AM

Thank to all of your answer so much... That code really help me.

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