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Question by
CinnaMint · Nov 24, 2010 at 06:17 PM ·
guioptimizationgl
Which is better? UnityEngine.GUI (drawcalls) or UnityEngine.GL?
Curious.. Not sure about which method to use to draw GUI Elements to the screen.
I'm looking for portability, best draw calls/fastest rendering/less CPU/Memory waste.
This is for things like Mouse Cursors, interactive buttons, UI Panels etc.
Thanks for any help!
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