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Question by oliver-jones · May 07, 2013 at 11:22 PM · materialshadersproperties

Custom Shaders Within JavaScript

Hello,

I'm trying to make my own custom shader within my JavaScript code. The problem I'm facing is that I can't seem to get more than one property within the shader. It's todo with my syntax layout - I've never worked with custom shaders before:

 var shaderText =
         "Shader \"Particles/Additive\" {" +
         "Properties { _TintColor (\"Tint Color\", Colour) =  (1,1,1,0.5) _MainTex (\"Base (RGB)\", 2D) = \"white\" }" +
         "SubShader {" +
         "    Tags { \"Queue\" = \"Transparent\" }" +
         "    Pass {" +
         "        Blend One One ZWrite Off ColorMask RGB" +
         "        Material { Diffuse [_Color] Ambient [_Color] }" +
         "        Lighting On" +
         "        SetTexture [_Dummy] { combine primary double, primary }" +
         "    }" +
         "}" +
         "}";

The problem is right in the 'Properties' bit - how do I have more than one?

Thanks

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Answer by Aras · May 15, 2013 at 04:56 AM

You can't have multiple "Properties" blocks (and this has nothing to do with JavaScript).

A single Properties block is for multiple properties; in fact you already have two properties in your shader (_TintColor and _MainTex).

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avatar image oliver-jones · May 15, 2013 at 11:19 AM 0
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Thank you, so whats the correct way to write it? Because it keeps throwing an error.

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