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Outer Space Audio Distortion
Hello, fellow Unity Users! I am having a bit of a problem...You see, I need my audio(Gun Shots, Footsteps, Ambience, etc...)to sound as if the player was in outer space. Take, Halo: Reach, for example, in some of the missions, the player is in space and he has low gravity and all the sounds are like the player was submerged underwater.(I now how to add the low gravity! I just need help with the audio!) I need this effect! Please could someone tell me what to do? Is there a feature already in Unity that allows such a thing? Or is a script required? I am intermediate with UnityScript. I know NOTHING of C#...Thanks!
You wouldn't be able to hear gunshots in space.
There, problem solved. :D
You would have to try to edit a copy of the clip in a 3rd party package.
In space, no-one can hear you scream .... ! And I resisted that comment for 2 days! Yeah, not helping.
This is a really interesting question actually, I have never tried this but am now curious. $$anonymous$$aybe start by looking at all the variables available to AudioSource : http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.html
Then write some code to manipulate values of some variables eg dopplerLevel , spread , etc.
There is something there I have never noticed before, some research may yield that changing filters will give the effect you're after : http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-bypassEffects.html
So I'm off to search bypassEffects ! Good Luck =]
Answer by AutoFredrik · Feb 24, 2013 at 11:42 AM
I don't know if you can take an ordinary sound effect and make it sound like that inside unity. You can use audio reverbations zones, but I guess that won't give you the result you're looking for. The simplest thing to to would probably be to use sounds that already have that effect, or edit your sounds in an external program and then use them in unity as ordinary sound effects.
Yes, I guess you're right...I'll try Audio reverberations zones and see the effect. Otherwise I'll edit the sound. Thanks for your help!
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