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I want to separate minigames from my game and download them after APK installation
I have an Android game that includes 5 minigames and because I want to add more minigames to it, the APK size is increasing. I want to decrease its size by including only 1 game at the begining, and then letting the user choose which minigames to download inside the app. I looked around the web and found out that Addressable Assets or Asset Bundles are used in the scenario. But I'm a bit confused about the roadmap of doing it the right way. I want to let the user choose and download the minigame completely, then let them keep it forever on their device. I would really appreciate if you can give me an idea about the steps I have to take to make this happen. Thank you in advance :)
do you want to install $$anonymous$$igame .apk's on the phone or do you want to "update" the original apk?
I want to add $$anonymous$$igames to the original APK by downloading the content from a server
Answer by michaelfelleisen · Jun 04, 2020 at 09:23 AM
https://answers.unity.com/questions/470022/how-to-download-and-load-a-scene-during-runtime.html this might be what you are looking for