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Question by
LeytonViner · Jun 09, 2020 at 11:32 AM ·
camerarenderingeffectpost processingeffects
Camera layering with post processing?
I've got two cameras, one for the weapon and one for the environment. I've layered the weapon camera above the environment one so it can't clip through geometry. For some reason though, post processing doubles with this setup instead of working the same. Anyone done this before and got any way of fixing this?
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