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Question by tgnass · May 07, 2013 at 09:51 AM · gameobjectssave-to-filepositionstext file

How to get all the GameObjects positions into a .txt file?

I have been trying to make a save feature, but I don't know how to get all the GameObjects positions and then get all those positions into a .txt file.

If there's a better way then let me know.

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Answer by SubatomicHero · May 07, 2013 at 10:37 AM

Read this link, it was answered previously:

Save object using playerprefs

Hope this helps!

Martin

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avatar image tgnass · May 07, 2013 at 10:06 PM 0
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Any other ways?

avatar image Loius · May 07, 2013 at 10:42 PM 1
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nope, none

scope the UnitySerializer by Whydoidoit, though, it's pretty bonkers awesome.

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Answer by Mikilo · May 07, 2013 at 11:53 PM

Hi!

Litterally:

 public void    Start()
 {
     try
     {
         System.IO.StreamWriter    saveFile = new System.IO.StreamWriter("savefile.txt", false);
         Transform[]    transforms = GameObject.FindObjectsOfType(typeof(Transform)) as Transform[];

         foreach (Transform t in transforms)
         {
             this.saveFile.WriteLine(t.position);
         }
     }
     catch (System.Exception ex)
     {
         Debug.Log(ex.Message);
     }
     finally
     {
         saveFile.Close();
     }
 }


The result can be the following:

 (1.0, 0.0, 0.0)
 (3.0, 0.0, 0.0)
 (5.0, 0.0, 0.0)
 (7.0, 0.0, 0.0)
 (2.5, 1.2, -19.0)
 (-82.2, -1.2, 8.1)
 (0.0, 1.0, -10.0)

This is not the greatest solution, but it does what you are asking for.

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