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Question by gb3803 · Oct 11, 2013 at 09:48 AM · enemyjavahealth

I made my code so that if i hit an enemy its health will go down but when i hit the enemy the health doesnt go down. please help

pragma strict

 var Health = 100;
 
 function ApplyDammage (TheDammage : int)
 {
     Health -= TheDammage;
 }



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avatar image gb3803 · Oct 11, 2013 at 09:05 AM 0
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this is the first script with the variables

avatar image gb3803 · Oct 11, 2013 at 09:06 AM 0
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 #pragma strict
 
 var TheDammage : int = 50;
 var Distance : float;
 var $$anonymous$$axDistance : float = 1.5;
 function Update () 
 {
     if (Input.GetButtonDown("fire1"))
     {
         var hit : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
         {
             Distance = hit.distance;
             if (Distance < $$anonymous$$axDistance)
             {
             hit.transform.Send$$anonymous$$essage("ApplyDammage", TheDammage, Send$$anonymous$$essageOptions.DontRequireReceiver);
              }
           
           }
        }
   }
 

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Answer by YoungDeveloper · Oct 11, 2013 at 10:06 AM

You can actually set the maxdistance as 3rd physics.raycast argument, instead of hit itself, so you wont need those two distance variables.

     if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), 1.5))

And 1.5 is a very small number, you have to be very close for it to work, try setting it to 5 or something. If that didnt work add debug message after fire1 button press and after physics and see which and which doesnt.

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