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fsajjad · May 22, 2017 at 03:29 PM ·
fpscharacterplayer movementmesh colliderstandard assets
how i can combinemultiple mesh colliderrs in to 1 big mesh
i'm a newbie. so i wanted to make a simple fps so i put rigidbody fps controller from standard asset into my scene. and then i put my character prefab inside the rigidbody fps controller. so my problem is that my character mesh is divided into body parts (liike head, hands, etc.)
so how can i combine multiple mesh into 1 big mesh to put it in rigidbody fps controller instead of default capsule collider for precise body collision
my character was riged from mixamo.com
here is the screen shot (might be help for you) http://imgur.com/a/cmq7M
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