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Question by DubstepDragon · May 06, 2013 at 01:53 PM · rpgisometricactiondiablo

Isometric movement in Unity3D...

Working on my latest project, I was looking for a reasonable game engine for an action RPG similar to Diablo or Torchlight, and I did not find any promising results. Later on I was told that Unity is the best man for the job, and so I returned to using Unity. But, however, I need a way to implement an Isometric map (using planes and orthographic camera), a character that moves when clicking on a square (plane), and collision. I know this is achievable, but what is the simplest way?

Please consider the fact that all my work is in C#.

Thanks in advance!

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avatar image DubstepDragon · May 06, 2013 at 06:12 PM 0
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So, guys? anyone?

avatar image gharbill · May 06, 2013 at 07:48 PM 1
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Well using planes, orthographic camera, collisions and... is just possible and simple as unity has done most of the effort here, but to make the things work you must start doing some coding.

I mean what you mention here is pretty general and there are thousand of ways to achieve that. Be sure that in Unity it's very simple. but it's a better idea to breakdown your questions and then ask them here :)

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Answer by TonyLi · May 06, 2013 at 08:10 PM

Here's a nice post about orthographic cameras, complete with step-by-step inspector setup and control code: http://forum.unity3d.com/threads/144743-Isometric-RTS-camera -- it's in Javascript but doesn't look like much trouble to implement something similar in C#.

Consider keeping your rendering representation fully 3D and your AI representation in a 2D grid. It'll make your AI decisions and pathfinding easier.

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