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VR Scale/Move
Hi everyone! I have a VR project where I need to scale the scene (just like in Tiltbrush) based on the distance of both controllers. Does anyone know where to start? I also need to be able to move and rotate. I had 2 different solutions:
1) Scale the camera rig (including Camera, and controllers), but this can be a problem if I want some elements not to be scaled, and also there are some issues with the camera not rendering the controllers when they are very close
2) Put the whole scene inside an empty GameObject, and scale that GameObject.
First solution seems to work best, but I'd like to get new ideas, thanks!
Rob
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