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Question by Im18yearsold · Sep 05, 2012 at 02:18 PM · gameobjectinstantiateprefabclone

Assign an instantiated GameObject?

Hi Unity people, i'm pretty new to Unity. I've a little problem (language currently using = c#)... I've created a class with a public GameObject into it(Highlightable.cs inherited from MonoBehaviour). When i try to access to it by another script it seems to work but when i'm instantiating the GO. Here's the code from another class:

 GameObject go;
 Transform casaAttuale;
 Highlightable occupant;
 for(int i=0;i<64;i++){
     occupant = casaAttuale.GetComponent< Highlightable >();
     if(-conditions-){
        go = Instantiate (-prefab-,-position-,-rotation-) as GameObject;
        //here we go
        occupant.occupant = go;
     }
 }


occupant.occupant = go; doesn't work 'cause i made it public to see it on the Inspector but is always empty.... Here's another code that works instead:

 void MoveHere(GameOBject newCasa){
    Highlightable some = newCasa.GetComponent< Highlightable >();
    -few lines of code-
    some.occupant = _selected; //_selected is a GO declared in this class
    -lines of code-
 }

Why is this working and the other do not? Any answers? (Thanks in advice)

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avatar image Fattie · Sep 05, 2012 at 02:24 PM 0
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hey there! click "EDIT" and get all the code formatted nicely so people can help ok?

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Answer by ScroodgeM · Sep 05, 2012 at 07:31 PM

this line

 go = Instantiate (-prefab-,-position-,-rotation-) as GameObject;

will return you a GameObject type to 'go' only if '-prefab-' is GameObject. methinks it is Transform in your case. so you can use

 go = (Instantiate (-prefab-,-position-,-rotation-) as Transform).gameObject;

type of object in Instantiate method and type that this method returns are the same.

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avatar image Im18yearsold · Sep 06, 2012 at 12:25 PM 0
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Thanks very much man! You're right! That was blocking me from continuing the project. Thanks a lot.

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