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Question by JiveViking · Jul 07, 2020 at 04:52 PM · collisioninstantiatecolliderparent

How can I check the colliders of objects instantiated into the Scene

I have created a snake like enemy that instantiates segments on creation. I found that instantiating them into the "head" of the snake made them unable to properly follow the path of the head. Now though, I need their colliders to be checked for attacks and update the health of the "Head" script. I am unsure how to check their colliders and update the health of the specific enemy that created it.

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Answer by JiveViking · Jul 07, 2020 at 06:00 PM

 //instantiates the segments
 for (int i = 0; i <= segs; i++)
             {
                 segments[i] = Instantiate(body, transform.position, transform.rotation);
             }
 //this moves the segments
 if(Vector2.Distance(segments[0].transform.position, transform.position) > 0.5f)
         {
             segments[0].transform.position = Vector2.MoveTowards(segments[0].transform.position, transform.position, bspeed * Time.deltaTime);
         }
         for(int i = 1; i <= segs; i++)
         {
             if(Vector2.Distance(segments[i].transform.position, segments[i - 1].transform.position) > 0.5f)
             segments[i].transform.position = Vector2.MoveTowards(segments[i].transform.position, segments[i - 1].transform.position, bspeed * Time.deltaTime);
         }
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