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Question by kdogjake · Nov 02, 2020 at 10:10 PM · movement3djumpair

In Air Movement

Hi. I'm currently working on my first 3D unity game and am having some trouble with the character movement. The player cannot change their velocity on the X and Z axis while in the air, and I wanted to change that. I've tried removing the if statement detecting that the player is grounded, but for some reason that makes the player unable to jump. Please advise.

 CharacterController controller = GetComponent<CharacterController>();
         AudioSource jumpSound = GetComponent<AudioSource>();
         // is the controller on the ground?
  
         if (controller.isGrounded)
         {
             isRunning = false;
             //Feed moveDirection with input.
             moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             //Multiply it by speed.
             if (Input.GetKey(KeyCode.LeftControl) && moveDirection.x != 0)
             {
                 moveDirection *= speed*2;
                 isRunning = true;
             } else
             {
                 moveDirection *= speed;
             }
            
             //Jumping
             if (Input.GetButton("Jump") && controller.isGrounded)
             {
                 moveDirection.y = jumpSpeed;
                 jumpSound.Play();
                 isRunning = false;
             } else
             {
                 moveDirection.y = 0.1f;
             }
         }
         //Applying gravity to the controller
         moveDirection.y -= gravity * Time.deltaTime;
         //Making the character move
         controller.Move(moveDirection * Time.deltaTime);
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