Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TomWheldon · May 05, 2013 at 11:26 AM · valuenamespace

How to add a value to a line of code

Very basic question here...

I have this line of code

 thisCube1.gameObject.renderer.material.color = Color.red;    

but I want to define the first part... eg some times I want thisCube1, another time I want thisCube2..

Coming from PHP background I just try and do something like

 int i = 1;
 thisCube(i).gameObject.renderer.material.color = Color.red; 

But this doesnt work.. I cant just use a else statment as I am planning to generate a random number from 1 to 200 to get it to randomly control cubes.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by whydoidoit · May 05, 2013 at 11:30 AM

You need to store them in an array or List and then you can use an index to access them:

        using System.Collections.Generic;

        Transform[] cubes;

   //or

        List<Transform> cubes;


Set up the cubes in the inspector for an array or both in the inspector and in the code with list. You can add to the List at runtime using Add or AddRange (and Remove too).

Then to access:

      cubes[n].renderer.material.color = Color.red;
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TomWheldon · May 05, 2013 at 11:39 AM 0
Share

I'm sorry to be a pain, but can you give me a little more details example... or point me to a link on how I can learn to do this.

I've only 1 day in to learning this...

avatar image JedBeryll TomWheldon · Dec 04, 2015 at 08:28 AM 0
Share
 Transform[] cubes;
 
 void Start () {
     //assign the cubes to the array, example:
     cubes = GameObject.FindGameObjectsWithTag("cube");
 }
 
 void func () {
      int i = 1;
      cubes(i).gameObject.renderer.material.color = Color.red; 
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to extract the highest value? 1 Answer

C# switch: A constant value is expected 3 Answers

Unity gives me error for gamedata.value 0 Answers

2D repeating obstacles with a random Y value 0 Answers

WebPlayer error verifying mysql.data.mysqlclient.mysqlconnection could not load type 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges