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Question by dansav · May 05, 2013 at 06:44 AM · jaggedbendpolygonstear

jagged tearing polygons on iphone but not editor

I have a 3d character whose bone rotations are set using a script. In the editor if I rotate the abdomen the polygons stretch with the rotation. On the iphone the same bend makes the model look like the polygons are tearing apart --they look jagged and broken as if the model is being ripped in half.

Are there settings that control how the model polygons bend?

Thanks,

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Answer by Graham-Dunnett · May 05, 2013 at 09:32 AM

http://docs.unity3d.com/Documentation/ScriptReference/QualitySettings-blendWeights.html

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avatar image dansav · May 05, 2013 at 06:11 PM 0
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Thanks I'll check it out...

avatar image dansav · May 05, 2013 at 06:16 PM 0
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Yeah that definitely made a huge difference. What about the general quality settings like fantastic,beautiful,good etc.. Do those affect textures on characters also.

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