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Question by JJMGsoftworks · May 27, 2017 at 08:33 PM · networkingtransformmultiplayerserializationdeserialization

OnDeserialize is not being called on by client.

I am working on a customized Network transform because the default Unity Transform is causing me a lot of trouble.

The transform is built with the following source Here but has been simplified by myself. The problem I am facing is that the OnDeserialise method is not being called by the clients. The host seems to be working fine with its representation on client machines running smoothly.

I have read on Documentation and forums that the client cant use these serialize methods but if this is the case what is the alternative. I need this to work soon but I cant get my head around this problem at the moment. Any comments or suggestion would be massively appreciated.

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avatar image JJMGsoftworks · May 27, 2017 at 08:49 PM 0
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Sorry to trouble you @RODOLPHITO I just want you to see my question because I found the source code Here. I am hoping you may have an idea of whats wrong due to you having worked with this class before.

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