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Question by MarceloCosta_GamesBR · Nov 16, 2014 at 06:59 AM · targetshoot

Shoot Ball in Direction a Target

I'm with a problem I want to shoot the ball toward a target I have experience with scripting, I've tried several ways but the ball just did not shoot at the target can anyone tell me what I'm doing wrong?

 Vector3 shoot = ball.transform.TransformDirection(target.position);
                     ball.rigidbody.AddForce ( shoot*4.0f);

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avatar image ciceks · May 13, 2016 at 05:35 PM 0
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Hi, $$anonymous$$y friend I am trying to do shooting but I can't doing it could you please help to share the codes. Thanks.

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Answer by robertbu · Nov 16, 2014 at 07:02 AM

You are converting your target to a local position, but AddForce() takes a world position. A typical solution to this problem would be:

   Vector3 shoot = (target.position - ball.transform.position).normalized;
   ball.rigidbody.AddForce(shoot * 500.0f);

For a one-time application of force on an object with a mass of 1.0, you likely want values in the 250 - 2000 range depending on the situation and your goal.

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avatar image MarceloCosta_GamesBR · Nov 16, 2014 at 02:19 PM 0
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thank you friend now worked in my case I'm shooting a soccer ball into the goal what would be best "Add Force" or "Velocity"?

avatar image robertbu · Nov 16, 2014 at 03:15 PM 0
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Either would work for a one-time application of force. For repeated applications, AddForce() tends to produce more realistic result.

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