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Question by WesterlyCarrot9 · May 04, 2013 at 12:16 AM · javascripttimeoffsetlocalnan

InputPositionWithLocalOffset Issue o.0

Ok so i use the script below. When the timescale doesn't exist in my script i get no errors and everything is fine. However, when it exists, i get that weird error and when i respawn i cannot move at all with WASD :S The error says something about NaN...

 var showGUI : boolean = false;
 var original : Vector3;
 var player : GameObject;
 var theCamera : GameObject;
 var theCameraChild : GameObject;
 
 function Start(){
     player = GameObject.Find("Player");
     original = player.transform.position;
 }    
 
 function OnTriggerEnter(other:Collider){
 
     if(other.gameObject.name == "Player"){
         var otherScript = player.GetComponent(FallDamage);
         otherScript.hearts -= 1;
         showGUI = true;
         theCamera.GetComponent("MouseLook").enabled = false;
         theCameraChild.GetComponent("MouseLook").enabled = false;
         Time.timeScale = 0.0;
     }    
 }
 
 function OnGUI(){
     if(showGUI){
         if(GUI.Button(new Rect(20,70,100,50), "Respawn")){
             player.transform.position = original;
             showGUI = false;
             theCamera.GetComponent("MouseLook").enabled = true;
             theCameraChild.GetComponent("MouseLook").enabled = true;
             Time.timeScale = 1.0;
         }
     }
 }    

 
 
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avatar image iwaldrop · May 04, 2013 at 12:58 AM 0
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  1. NaN means 'Not a Number'. This means that something you're referencing is, well, not a number even though you're probably intending for it to be.

  2. Changing the timescale is generally a bad idea/practice. What is it that you're trying to accomplish?

  3. What do you mean by 'the timescale exists'?

  4. The NaN error probably isn't co$$anonymous$$g from this part of your script; could you post whats in your Update loop also?

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