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Why are my gameobjects lit from a strong realtime directional light when there are no lights enabled in the scene?
All the scene lights are disabled (I have searched using the object type) but when I run the game and rotate my objects in real time, the objects are clearly lit from quite an intense directional light. What causes this?
Pretty sure that's happening because there are no lights enabled, but it might be ambient lighting in the render settings.
There is a slight ambient light, but that should light from all directions shouldn't it?
Surely having no lights enabled cannot mean that Unity forces a directional light into the scene?
Huh - after adding and then disabling lights, the weird lighting i was remembering doesn't come back, so that's probably not it.
I've never encountered this before. How did you find all the lights? maybe it missed one? $$anonymous$$aybe Unity's playing pranks on you. Have you tried turning it off and on again? x)
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