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Question by Scrap_Computer · Apr 28, 2013 at 05:07 AM · new

Make code execute for a specified time?

Once i click a cube in my game i wish for the timescale to be half, therefore halfing the games time, the problem is how do i do this for say 5 seconds? Is there any way of possibly keeping it in the slowed state for 5 seconds?

Im new to unity so thanks!

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Answer by Alexander-Perrin · Apr 28, 2013 at 05:19 AM

http://docs.unity3d.com/Documentation/ScriptReference/index.Coroutines_26_Yield.html

Check out coroutines. You can use 'WaitForSeconds()' to do this fairly easily.

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avatar image whydoidoit · Apr 28, 2013 at 06:40 AM 0
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But be aware that you would have to wait for 2.5 seconds not 5 using WaitForSeconds if you'd halved the timescale.

avatar image whydoidoit · Apr 28, 2013 at 06:41 AM 0
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The following in a coroutine will wait for 5 seconds even if the timeScale is 0 (c#):

    var t = Time.realtimeSinceStartup;
    while((Time.realtimeSinceStartip - t) < 5) yield return null;

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