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Question by Caiuse · Jan 27, 2011 at 11:10 PM · cameracontroller

Mouse Orbit Zoom Problem

I've modified the MouseOrbit script provided by Unity to zoom in and out using the scroll wheel, although theres a problem. The script has been modified to work on click, and it seems the zoom factor is only applied on click too.

var target : Transform; private var distance = 10.0;

var xSpeed = 250.0; var ySpeed = 120.0;

var yMinLimit = -20; var yMaxLimit = 80;

var distanceMin = 3; var distanceMax = 25;

private var x = 0.0; private var y = 0.0;

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

 // Make the rigid body not change rotation
 if (rigidbody)
     rigidbody.freezeRotation = true;

}

function Update () {

 distance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime *  Mathf.Abs(distance);
 distance = Mathf.Clamp(distance, distanceMin, distanceMax);

 if (target && Input.GetMouseButton(0)) {
     x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
     y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;

     y = ClampAngle(y, yMinLimit, yMaxLimit);

     var rotation = Quaternion.Euler(y, x, 0);

     var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

     transform.rotation = rotation;
     transform.position = position;

     }
 }



static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }

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Answer by Caiuse · Jan 28, 2011 at 12:31 AM

I managed to achieve it by adding the wheel zoom within the if statement first, then follow it with the Mouse Input call.

if (target && camera) {

distance -= Input.GetAxis("Mouse ScrollWheel") Time.deltaTime Mathf.Abs(distance); distance = Mathf.Clamp(distance, minDistance, maxDistance);

if(Input.GetMouseButton(0)) {

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Answer by DaveA · Jan 27, 2011 at 11:20 PM

Your condition:

if (target && Input.GetMouseButton(0))

only allows the update to happen when the button is down. You need to 'or' ( || ) that with 'or if the wheel moved'. You might want to store the value of the wheel input to make it easier to check that.

if (target && (Input.GetMouseButton(0) || Input.GetAxis("Mouse ScrollWheel")) )
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avatar image Caiuse · Jan 27, 2011 at 11:47 PM 0
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The current condition states that if there is a target and the mouse button '0' is pressed then execute the function. How do i add the 'or' into this. I added the 'wheel moved' to a custom function, call i call that function with the 'or' statement?

avatar image DaveA · Jan 28, 2011 at 12:19 AM 0
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Edited my answer to illustrate

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