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Question by
zeri · Jul 03, 2013 at 11:30 AM ·
networkingmultiplayer
Streange behaviour may accour, Network view Doesn't Exist
Hi guys i'm working on a multiplayer game but i've same strage things there. First one is that if i run the server from unity and i start clients all works fine, object can be viewed on the scene, they move etc etc. If i build the server and i start it as a standalone application nothing work anymore. This is what happen when i client join the server:

You know what generate this problem?? If you need any other information, just ask. Thanks for your time.
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Try breaking all prefab connections in your scene. If you're doing everything else right, it could be a build glitch in which scene viewIDs are not correctly saved. Try connecting between two built versions of the game.
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