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Sprite Manager 2: Events called at the end of an animation
Hey There. I am currently programming a fighting game with some friends as a school project. However, one issue we have hit is we need a way to find out when an animation called in sprite manager 2 has finished.
In our game, the function that calls the various animations also calls functions to our various hitboxes to activate, however we need to be able to deactivate them based on specific timings and being able to use some sort of end of animation command would be awesome :D.
The help is very much appreciated, even anything that points us int he right direction!
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