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Question by FirePhenix · Dec 21, 2011 at 06:42 PM · transformrotatetranslateparenting

Parenting without transform.rotation

Hello. Tell me please, how to make the object to inherit transform.position, but did not inherit transform.rotation.

Sorry for my bad English.

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Answer by Owen-Reynolds · Dec 21, 2011 at 11:12 PM

It inherits both position and rotation. You can't turn one off, so you're using code no matter what. In a case where you only want to "inherit" one, it seems easier to NOT child the object and move it my hand:

 public Transform P; // my "parent", but not really

 // alternate method#2:
 public Vector3 parOffset; // how far from parent to be

 void FixedUpdate() {
   // always 4 unit right of "parent":
   transform.position = P.position + P.right*4;

   // method#2:
   transform.position = P.position + P.TransformDirection(parOffset);
 }

The code more-or-less does the positioning step that Unity does for you on childing.

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