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What is "mesh count"?
In the profiler memory section, where does this number come from? In my scene, these two arrays:
meshArray = FindObjectsOfType(MeshFilter);
meshArray2 = FindObjectsOfType(Mesh);
have a constant and expected size. But, this "mesh count" number seems to have little or no relation. For one thing, it is always changing and spikes +100 at regular intervals. What is it? What is it counting and how can i get this number from a script? How can I get the names of whatever it is counting?
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