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Question by artie · May 01, 2013 at 08:55 PM · colorparticlesystemcurve

How can I use 'curves' like ParticleSystem has?

So I want to be able to have a script where some of the variables are a 'curve' like you see in Shuriken particle systems. I need one for color, and one for just a floating point mapping (something like 'particle size over time').

How can I get that type of thing?

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Answer by DaveA · May 01, 2013 at 09:00 PM

I'm guessing you write your own using this: http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.CurveField.html

But it would be cool to have a 'curve' data type. And since you mention it, the docs on ParticleSystem are pretty cryptic: "When using curves, this values acts as a scale on the curve." But does not say how to 'use curves' programatically.

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avatar image artie · May 02, 2013 at 08:45 PM 0
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What data type should I use?

avatar image DaveA · May 02, 2013 at 08:46 PM 0
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That API indicates AnimationCurve. Seems like there should be a generic Curve datatype, right? But you should be able to extract values from that for whatever purpose

avatar image artie · May 02, 2013 at 08:47 PM 1
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Ok that should work for the float value, thanks. Do you know of any color range thing?

avatar image DaveA · May 02, 2013 at 08:49 PM 0
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I'm guessing Shuriken wrote a custom Editor GUI window to popup the color pickers and then set those RGBA values to AnimationCurves

avatar image artie · May 02, 2013 at 08:52 PM 0
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Yeah that sounds likely.

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